Bikers

1. INTRODUCTION

It is an arcade machine with a “B3” type prize for one player in which, through the total wagered by the user, a time of use and enjoyment is obtained, and also, occasionally, cash prizes.

The amount bet on each game is defined by the user by calculating: denomination x bet x card.

1.1. Denomination

The denomination defines the credit-euro parity. Depending on the country, some denominations will be defined as well as the currency of the country.

1.2. Bet

Amount of credits that the player will invest in each game for each card. Bets will be settled based on country.

1.3. cartons

The user decides how many cards he wants to play the next game with. You can close as many cards as you like using the “X”, but there must always be at least 1 open card.

In the image above you can see the layout of the game screen, with the buttons and counters at the bottom, the game cards, the hype, the JACKPOT counter and the payout plan at the top.

2. BASIC GAME

This is the basic game of the machine, which takes place on four cards that are marked automatically as soon as each ball comes out of the drum. For this game the number of balls in the drum and the number drawn are:

Balls in the hype: 60
Balls drawn: 30
It can be played whenever the player wishes and has enough credits, by pressing PLAY. Each machine allows a different denomination and bets, the cost of the game is calculated from the denomination, the bet and the number of open cards. If, for example, if the player has selected the denomination 5, a bet of 10 and has 3 cards open, the cost of each game in € or Tokens will be: 3 x 10 x 5 = €150/T

When selecting each bet, the prizes of the profit plan will change according to the selection.

To start the game, it is essential to have enough credits to cover the selected bet and press PLAY. As already mentioned, the basic game of the machine is played on the cards, causing balls to come out of the drum at a speed that can be configured by the user (see SPEED OF THE BALLS) and marking the numbers on the cards. Every time a brand makes the form of a prize defined in the profit plan, it is celebrated, increasing the prize counter with its value and marking the prize obtained in the profit plan in red.

Each card shows the amount bet for having that card open, but when a prize is won, the indicator changes and the amount of prize that we get with that card is shown.

As soon as a prize is held that contains another prize, the latter is discarded and only the value of the former is won. For example, in the previous capture, we have obtained a DOUBLE LINE prize that awards 80, but then we have obtained a STABLE prize that awards 400. As a final prize we will obtain 400, since we obtained the 400 of the STABLE, but we discard prizes 1 LINE and DOUBLE LINE contained in the STABLE.

At the end of the game, the machine will indicate to the player, in the WON counter, the final prize won.

When launching each game, the PLAY button becomes STOP, this allows the player to stop the balls from falling and to be able to observe the current situation of the game with peace of mind. Once the fall is stopped, the button reads CONTINUE, which if pressed by the player resumes the launch of balls.

The player can change the numbers on the card by pressing on them. This will cause the card to show different randomly selected numbers.

2.1. possible prizes

If we look at the previous capture, some colored lines are shown on the cards. These lines are an aid to the player, and show the possible prizes that he would get if a specific ball came out. By means of the drawing it is shown which figure you choose and by means of a counter what amount of prize. Note that each line has the color of the prize it indicates and that the counter can be of a different color. The different colored counters indicate that if that ball came out, the prize he would get would be the highest of all the player is eligible for.

Additionally, for more help, in the profit plan the last remaining position to get a specific prize is also marked by means of yellow squares.

2.2. Auto Play

The player has a mechanism to start the game automatically called AUTO, the purpose of which is simply to start a game as long as the previous one has finished.

Pressing the button will display a menu so that we can select how many automatic games we want to be played and if we want all the extra balls to be purchased (see EXTRA BALLS).

Once the amount has been selected, the menu will close and the AUTO button will show the number of times that once the game is over, a new one will start with the current bet as long as the player has enough credits to cover it.

2.3. Earning Plan

Depending on the figures that are formed on the cards, the players will get the prizes according to the profit plan. It consists of 13 figures. Below you can see the profit plan for bet 1. The rest of the bets are multiplied by this amount.

Name Figure

Image

profit plan color

2.4. Jackpot

Important note: The Jackpot may or may not be enabled by the operator.

In the position occupied by the last ball that comes out we can see an indicator that says "JACKPOT".

This indicates that if the player gets the BINGO figure with this ball (or with the previous ones) he will get the JACKPOT prize. This prize is a common progressive jackpot for all players and for all games, which increases with contributions from each game that is played, so the more games are played, the faster the Jackpot increases.

The prize you are eligible for depends on the bet and the denomination.

The value of the Jackpot prize that the player is eligible for is reflected in the Jackpot meter.

2.5. extra balls

Once all the balls of the hype for this game have finished coming out, if the player has the possibility of winning a figure of EQUAL or higher, he will have the possibility of buying EXTRA BALLS.

The player can buy the balls he wants (maximum 14). In the center of the drum, the cost of each ball is shown, which will be dynamic depending on the probability of the prize and the win.

Additionally the AUTO and PLAY buttons become EXTRA NO and EXTRA YES respectively.

Sometimes a JOKER BALL, or WILD BALL, will come out, this ball allows the user to choose which number on the card they want to come out.

3. BONUSES

Once the game is over (including the purchase of Extra Balls) if the player has obtained a figure that indicates “BONUS” in the earnings plan, they will have access to a BONUS. The player will have the option to increase the final prize of the game through fun and colorful "mini games", which are part of the basic game, and which we will call Bonus. Each game implements its Bonuses and which figures give access to these Bonuses. In this case we have:

Figure

Bonuses

ANVIL

MULTIPLE CHOICE

MASK

CHOOSE

BLOCK

DARTS

3.1. MultipleChoice

The player has 4 foam clouds to choose from, each foam cloud hides a prize. The player will be able to discover 1 prize per round prizes in different rounds, until obtaining the EXIT figure.

The final prize will be the accumulated of each uncovered object.

3.2. Choose

It is a game type Discover Prizes.

The player has 8 objects to choose from, each object hides a prize. The player will be able to discover prizes until he uncovers all the prizes or obtains an EXIT figure.

The final prize will be the accumulated of each uncovered object.

3.3. Darts

Classic Darts game:

The player will be throwing darts at the target, each target color has a prize. Darts will be thrown until the player throws a dart off the target.

The final prize will be the accumulated of each dart in the target.

4. SUMMARY

When we have finally won the prizes, we have bought extra balls and we have accessed the Bonuses, if during this game we have gained access to a Bonus and/or a Jackpot has been achieved, a summary box will appear breaking down the final prize that has been got the player. The box will display in this order (provided it has been given):

Earned in Game: The sum that has been achieved in the cards through the figures of the earnings plan
Earned in Bonus: The total earned by each Bonus separately. If more than one access to the same Bonus has been obtained, its result is multiplied by the number of accesses. For example, if we get three STABLES and in the Bonus we get 100, the final prize of that Bonus will be 300 (100 x 3)
The Jackpot prize, the value is shown in Euros or Tokens and on the right in credits.

5. INTERFACE AND KEYBOARD

To make the game easier and more manageable, you can use the keyboard to quickly access certain functions of the game. The attached images show the button panel and how they change depending on the game situation:

Repose:

Launching game:

Release stopped:

Bonus Balls:

The function of each of the buttons or pushbuttons is detailed below:

Configuration: Gives access to a menu to configure technical aspects of the game such as graphic quality, environment, effects, language, volume, and falling speed. Help: Gives access to help screens.

Home: Allows you to exit BingoBombo and return to the Lobby

Denomination: Allows you to change the parity Credit <-> Token or Euro

-/+: Change the bet of the game

Credits/Tokens: If the Credits/Tokens counter is pressed, it will alternate between the two. Turbo: If pressed, the games will be faster.

Auto: Gives access to a menu to configure automatic games

Play: Start the game, or accelerate the collections

Stop: Stop throwing balls in the current game

Continue: Resume throwing balls

Extra No/Extra YES: Decide whether to buy the current Extra Ball or not.

Similarly, by using certain keys on the keyboard, most of the elements on the button panel can be accessed or activated.

Configuration: Key “.” of the numeric keypad

Home: Esc key

+: Up arrow key or number ”8” on the numeric keypad

-: Down arrow key or number ”2” on the numeric keypad

Credits/Tokens: Subtraction symbol (-) on the numeric keypad

Auto and Extra No: Backspace key or “plus” symbol (+) on the numeric keypad

Play, Stop, Continue and Extra YES: Space key or ENTER key (Main or numeric keypad)

Changing numbers: Delete (Del) key or 5 key on the numeric keypad

Help: Key "0" on the numeric keypad or "F1"

Increase speed: Key "6" on the numeric keypad

Slow down: “4” key on the numeric keypad

The maximum win in a game is 350,000,000 COP or 10,000 times the bet, whichever comes first. Other limits may apply per provider.

 

Last modification date: 7/25/2022