Honey Rush Black and Yellow

Unfinished games

If your game round is interrupted, your bets and all game information will be saved until you reopen the game. You can resume your incomplete round from the point of interruption. Unresolved bets placed in incomplete games will be voided after 4 days. Malfunctions will void all payouts and games.

Information

Winning pools are awarded for landing combinations of adjacent symbols, according to the paytable and game rules. Winning multiple pools in a single game round will result in all winnings being combined. All winnings from features (such as Free Spins), Bonus Rounds, and/or Specials (if applicable) are also added to the winning pools. All winning combinations are paid out at the end of a game round. Free Spin features are played with the same bet as the game round that triggered the feature, unless otherwise stated. The bet cannot be changed during a game round in progress. See the game rules for more information. Winning combinations only pay when symbols are connected vertically, horizontally, and/or diagonally on adjacent reels without any gaps. Winning combinations can start from any point on the grid. Only the highest win for each winning symbol combination is paid.

Rules of the game

Honey Rush Black and Yellow is a 7-reel grid slot played on a hexagonal grid.

Symbols fall onto the grid to create winnings. Five or more adjacent connected symbols in a group award a win. Only the highest win in the group is paid. Winning symbols are removed. New symbols fall to fill the gaps. Multiple groups of the same symbol that are not connected are paid as separate groups.

All wins contribute to increasing the RUSH meter. When a charge level is completed, the respective feature(s) are added to the queue. If the RUSH meter is full and there are no more visible wins, the next feature(s) in the queue are activated. The game round will continue normally after all effects. The RUSH meter resets at the end of the game round. There are 3 charge levels: Level 1: Requires 30 winning symbols. This level activates DRONE COLONY. Level 2: Requires 60 winning symbols. This level activates WORKER COLONY. Level 3: Requires 90 winning symbols. This level activates QUEEN COLONY.

The COLONY feature is activated via the RUSH meter. When activated, the symbol in the direct center of the grid is selected before being cloned from the center, creating a new winning group. The center symbol can be a WILD if it lands naturally. There are 3 types of COLONY: DRONE COLONY: Creates a minimum group of 7 symbols. Activated via the RUSH meter. WORKER COLONY: Creates a minimum group of 10-15 symbols. Activated via the RUSH meter. QUEEN COLONY: Creates a minimum group of 20-37 symbols. Activated via the RUSH meter.

Cash Symbols may appear on the reels. Once all symbols have appeared, the Cash Symbols will animate to reveal a Multiplier. The values are: 100x, 50x, 25x, 15x, 12x, 10x, 8x, 5x, 4x, 3x, 2.5x, 2x, 1.6x, 1.5x, 1.4x, 1.2x, 1x, 0.8x, 0.7x, 0.6x, 0.5x, 0.4x, 0.3x, 0.2x. If Cash Symbols are connected adjacently in a group of 5 or more, a Cash Bonus is awarded. The Cash Bonus is the sum of the Cash Symbols multiplied by the total bet.

If Cash Symbols appear and are not part of a winning group, they are collected in the Bee at the end of the game round. The Bee grows in size every 10, 25, 40, and 60 Cash Symbols collected, but the size does not indicate the probability of the Bee awarding an instant bonus; it is purely visual. The Bee may randomly award an instant bonus during the game when one or more Cash Symbols are collected in the Bee. The instant bonuses are: Grand Bonus: 100x, Major Bonus: 50x, Minor Bonus: 20x, and Mini Bonus: 10x.

If the initial spin is not a winner, there is a chance that 2 to 4 WALKING WILDS will be added to the grid. Their positions will be chosen randomly. Play will continue as normal once they are added. These WALKING WILDS do not guarantee a win. WALKING WILD symbols fall naturally and have an attached Multiplier that ranges from 1x to 3x. If they are part of a winning group or a win occurs that does not involve them while they are on the grid, the WALKING WILD symbols will move to an empty position on the grid after each cascade; the movement can be diagonal to the left or right. They can move more than one position at a time. For a WALKING WILD to be removed, its Multiplier must reach its maximum value (3x). Once they reach that stage, they will be removed from the grid on the next spin or cascade.

Walking Wilds have a 1x-3x multiplier attached to them and can appear on all reels, substituting for all symbols. Walking Wild symbols fall naturally; if they are part of a winning group, they are not removed with the group. The Wilds will remain sticky, but after each winning group (the Wilds don't need to be part of it), they will move to a random available space on the grid, and their multiplier will increase by 1. After the Wilds move, they will stay in that space (they don't cascade like the other symbols), and other cascading symbols will fill those available spaces. When a Walking Wild's multiplier reaches its limit (x3), they will be removed from the grid after that last cascade or spin. If multiple Wilds are part of the same win, their values are added together, and that result is multiplied by the cumulative payout of the affected winning symbol (x1, x2, x3, ..., x35, ...).

"BLACK AND YELLOW" performed by Wiz Khalifa Licensed courtesy of Warner Music UK Ltd "BLACK AND YELLOW" By Cameron Thomaz, Mikkel Eriksen and Tor Hermansen WC Music Corp. (ASCAP) and PGH Sound (ASCAP) All rights on behalf of WC Music Corp. and PGH Sound administered by WARNER CHAPPELL NORTH AMERICA LTD.

The average player's return percentage is 94.25%. The RTP is achieved through participation.

Bets are selected using the betting buttons. Press the "plus" and "minus" buttons to adjust the bet level. To start the round, press SPIN. As symbols land, they determine the payout according to the paytable. Winning combinations will disappear, and new symbols will land to fill the gaps.

Actions

  • Modify the bet - Press any of the five bet buttons to select a bet or use the "plus" or "minus" buttons to increase or decrease the bet by one level.
  • Payment table - Sample payment table.
  • Auto Play - Click the AUTO PLAY button to activate/deactivate the Auto Play feature. In Auto Play mode, a series of consecutive game rounds will automatically start using your current bet. Auto Play mode will automatically deactivate based on your settings or if your balance becomes too low.
  • Home / Spacebar - Start the game round with the currently selected bet. Click 'spin' to begin.
  • Automatically adjust your bet – If your balance is too low to start a spin with the current bet level, the total bet will be automatically reduced when you start a new spin. The selected reduced total bet will be the highest possible bet and will be lower than the bet size selected when the automatic spins were started. The bet will only be reduced and will not return to its original amount after any winnings that would allow you to continue with the initial bet size.

Last modification date: 3/20/2026